Shortmail a Cowbird

Since this is part of my scientific research activities I am on the constant lookout for new Web 2.0 services. I like doing that. Some people have a hobby, I have a research interest. Over the last couple of weeks I have come across two novel approaches to social media that I find worth spreading the word for. I have not yet been able to incorporate these services into my daily routine, but I constantly find myself tempted to change my workflows just to accommodate one or the other.

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Why Ludwig is Different

About 2 weeks ago we officially released Ludwig, a physics learning game about clean energy production. The game utilizes a play-theoretical approach based on an epistemological position I call ludic constructivism. I have not yet written extensively about it, but have talked about it at various conferences, most notably at my keynote at Clash of Realities 2010. Simply put, ludic constructivism assumes that learning in a game is an iterative process in which the player’s game and real identities are the drivers of a recursion of individual development. Utilizing concepts from second order cybernetics, the Eigenvalue of this recursion describes the knowledge being created during game play.

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How I Maintain Inbox Zero

For many people, maintaining proper email communication has become a real problem these days. If you are like me, you are getting around 150 to 200 emails per day adding up to 4500 to 6000 per month. If you would use only 2 minutes for each individual email, this would require you spending something around 40 hours per week just for sorting through your email. Quite obviously, this is not possible or at least not in any way healthy. The real scary thing, however, is that these numbers keep increasing continuously. And they do this at an alarming rate, at least in my case.

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The Trouble with Google+

A couple of days ago I finally decided to join Google+, which – at the day of this writing – is still in a sort of semi-closed test phase. You need to find somebody who is already on Google+ and convince him or her to send you an invitation. For anybody working in a field related to social media this is more of an annoyance than an actual barrier of entry. As almost all current Google+ users I got a friend of mine to send me an invitation. Now I am part of the game.

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Three Takeaways from GLS7

Jim Gee at GLS7For anybody interested in the intersection between play and learning, the annual Games, Learning and Society conference (GLS) at the University of Wisconsin, Madison has become an event not to be missed. This is especially true if you are approaching the topic from a practitioner’s point of view. In my opinion this year’s GLS7.0, which took place last week, was defined by two key moments. First, an ingenious opening keynote by Eric Zimmerman in which he drew parallels between art and game history and argued for a cultural shift in the way we think about games. Second, a fireside chat (see image above) by James Paul Gee, which he turned into a rant about things he usually is “too nice to rant about”. For me there were three major takeaways from their statements:

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